



Paradox Interactive
I’ve shipped 150+ tabletop games for publishers in 20+ countries, covering every step from concept to final print. My work includes:
- Creative & Art Direction
- Storytelling & creative copywriting
- Worldbuilding, naming, & character design
- Style guides and art/illustration briefs
- Product development & project management
- Rules & UX
- Systems analysis
- Technical writing & editing
- Rulebook architecture, examples, tutorials
- Component UX & color-blind accessibility
- Go-to-Market
- Packaging & retail copy
- Sell sheets & crowdfunding pages
- Localization & internationalization
- Final print approval
Selected projects below. For a more-complete list of my credits, click here.

I performed a complete editorial overhaul of this classic Avalon Hill/Hasbro game, with a focus on repairing criticisms of earlier editions and patching future breakage points. My responsibilities included:
- Developing style guides to improve accessibility and UX
- Rulebook editing, layout, and indexing (24 pgs.)
- Rewriting 50 hero/villain narratives, ensuring consistency between story and rules (120 pgs.)
- Final file review and sign-off
By the BoardGameGeek numbers:
Rating: 7.3/10
Rankings: #372 (thematic), #1348 (overall)

I edited the third edition of this lavishly produced game, which earned more than $1.07M on Kickstarter. It was a massive project, requiring extraordinary attention to detail. My responsibilities included:
- Editing and ensuring accuracy of a comprehensive, hardcover rulebook (214 pgs.)
- Ensuring functionality between main game rules and 50 add-on products/rulesets
- Creative & package copywriting
- Pre-print quality assurance and final sign-off
By the BoardGameGeek numbers:
Rating: 7.8/10
Rankings: #54 (thematic), #222 (strategy), #332 (overall)

I worked on this intricate, multi-layered game for the Netherlands’ Quined Games. My major challenge was ensuring that its multiple systems worked together flawlessly. My responsibilities included:
- Product naming (original name: About Andrew)
- Editing the game’s base and expansion rulebooks (24 pgs.)
- Identifying and repairing critical design gaps
- Advising visual artist and graphic designer on page layout and accessibility
By the BoardGameGeek numbers:
Rating: 8.0/10
Rankings: #76 (strategy), #119 (overall)

Licensed from Paradox Interactive and published by Sweden’s Aegir Games, this is one of BoardGameGeek’s top-10 “heaviest” games. My work involved multiple rounds of revision over two years, including:
- Editing four rule books, multiple flowcharts, and other game collateral (120 pgs., 700 cards)
- Organizing information hierarchies for comprehension and easy access
- Deep-dive systems analysis and repair, including SME/designer interviews
- Guarding brand voice and maintaining consistency with the computer game IP
By the BoardGameGeek numbers:
Rating: 8.6/10
Rankings: #40 (war), #721 (strategy), #1432 (overall)